You're 2 main mandatory takes are: Help Kraitlyn for 6% MS. Versatility for +5%. Thats all you get on left side, and you 100% want both because you have such low MS, +11% is pretty huge for ruthless and mandatory to not get shit on during some endgame fights (exarch ball phase, eater ball phase, infinite hunger, etc) Other than that, most folks
Ruthless is only for ultimate tryhards who want a harder challenge than ssfhc, thats it. Anyone else who thinks it is for them is kidding themselves. The average player here doesn't even make it to killing endgame bosses so I doubt it affects 99% of the people here. 16. Nikxed.
Bleed (duelist) + ruthless (marauder) for phys/melee. Chance to poison (shadow) + ruthless or bleed for minions. Etc. But wont be surprised if they stripped the starting supports since theyâre not needed for hillock and allow to get a 3L out the gate like this. They should get rid of them for this game mode.
I donât think people who play like that even like ruthless. It doesnât add any substance other than being tedious. Itâs like somebody seeing that you like running so they take your shoes away because they think that you being slower means itâll be more fun for you. 6. DamoVQ.
In an environment where movement skills don't exist, all competitive players will want to run builds that can get as much movement speed as possible. Because movement speed will allow you to be way more efficient in terms of farming and movement speed will be the main defensive layer in ruthless.
Overall the regular game is an endless dopamine chase. Ruthless slows you down and clarifies if you actually enjoy playing the game or if you are merely an addict chasing your next high. But they took it too far by replacing the most basic orbs with useless gold. 1.
Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. This article is not a set of patch notes. Only significant changes are described, but without numerical detail.
All successful stuns have a duration of .35 (.8 with Ruthless support) regardless of damage. The only way to increase or reduce stun duration is by modifiers to stun duration and stun recovery. Damage only impacts the probability of stun. Ruthless helps apply stun by increasing damage, and makes those stuns stronger by overriding the base stun
Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Some gameplay situations become very difficult without the ability to use movement
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path of exile ruthless reddit